✓
Passing This code compiles and runs correctly.
Code
// Test 821: GPU Compiler Pass - Proof of Concept
//
// Demonstrates that compile.target event can detect GLSL and generate wrappers.
// This is the foundation for the full GPU compilation pipeline.
//
// What this tests:
// ✅ compile.target event interface
// ✅ GLSL detection works
// ✅ Wrapper code generation works
//
// Future: Integrate into compiler.coordinate pipeline
const std = @import("std");
// ================================================================
// GPU Compiler Pass Event
// ================================================================
~pub event compile.target {
target_name: []const u8,
body: []const u8,
}
| compiled { wrapper_code: []const u8 }
| unsupported { reason: []const u8 }
~proc compile.target {
const allocator = std.heap.page_allocator;
// Only handle "gpu" target
if (!std.mem.eql(u8, target_name, "gpu")) {
return .{ .unsupported = .{ .reason = "Not GPU" } };
}
// Check for GLSL (#version keyword)
if (std.mem.indexOf(u8, body, "#version")) |_| {
// Found GLSL! Generate wrapper code
const wrapper =
\\// GPU shader compiled
\\const shader_data = @embedFile("shader.spv");
\\return .{ .done = .{} };
;
return .{ .compiled = .{ .wrapper_code = try allocator.dupe(u8, wrapper) } };
}
return .{ .unsupported = .{ .reason = "No GLSL found" } };
}